Crafting+
Potions, Poisons & Tinctures · Refining, Smelting & Forging · Artwork · Per-Tool Craftables — a player reference.
The Crafting+ System
All hands-on production lives on your character sheet's Crafting+ tab. Each button opens a self-contained workshop. This journal is the single corrected source of truth for how every one works — the older Crafting and Gathering, Harvesting, and Crafting (Collapsible) journals are archived.
The Workbench
| Button | What it does |
|---|---|
| Refine Materials | Turn raw parts, logs, hides, fibers, scrap, sand, metal & gems into crafting components. Includes the metal chain (Ingot→Filings→Finely Ground), gem crushing, and gem-dust consolidation. |
| Smelt & Forge | Workshop-bound metal refining: Iron→Steel→Tempered Plate / Steel Components. |
| Craft an Item | Mundane item crafting — make PHB/DMG gear from materials over downtime sessions. |
| Craft Artwork | Build a work of art's value with daily ability checks. |
| PPT Crafting | Potion / Poison / Tincture kit crafting (Alchemist's, Herbalism, Poisoner's) + Recipe-Starter assembly. |
| Craft Narcotic | Brew drugs from fixed recipes with Alchemist's Supplies. |
| Sell Items (GM) | GM-run, time-locked selling of artwork and magic items; proceeds route to the Market Tab. |
Shared Rules
Proficiency Die
Many crafting rolls add a proficiency die scaled to your character level:
| Character level | Proficiency die |
|---|---|
| 1–4 | 1d4 |
| 5–8 | 1d6 |
| 9–12 | 1d8 |
| 13–16 | 1d10 |
| 17–20 | 1d12 |
Work Sessions & Collecting
Most crafts are done in time-locked sessions (a workday is 8 in-game hours). When you start a session the materials are set aside immediately and you (plus any helpers) are busy until that in-game time passes — the GM advances the clock. A finished project is held as ready to collect: it does not drop into your bags until you press Collect. You can run one session at a time; some workshops (Smelt & Forge, PPT) let you keep several projects and pause between sessions.
The Trade Space
Refining and mundane crafting can pull materials from your own sheet and the shared party Trade Space. Items sourced from it are marked ⇄.
Test Mode
A GM toggle on the tab. In Test Mode a craft deposits its output without consuming materials or locking time, and reports what it would normally have cost — for trying recipes out.
Alchemist's Fire (flask)
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
Bottled Breath
This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it.
If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don't need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn't give you the benefit of exhaling the breath.
Blasting Powder
This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by 1d6 (maximum of 10d6) and the blast radius by 5 feet (maximum of 20 feet).
*Fake Blood
Crafted from bloodroot and infused with small quantities of powdered iron, this concoction looks, smell and even tastes the same as the real deal. An investigation of 15 or higher or any level of identification magic reveals its true nature.
*This is an "Unofficial Item" and requires DM Permission to use.
*Grenade, Smoke
As an action, a character can throw a grenade at a point 20/60 feet away. With a grenade launcher, the character can propel the grenade 30/120 feet away.
On the next round after a smoke grenade lands, it emits a cloud of smoke that creates a heavily obscured area in a 20-foot radius. A moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.
*This is a "Modern Tech" and requires DM Permission to use.
Ink (5 ounce bottle)
Ink is typically used with an ink pen to write.
Potion of Climbing
The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb.
*Potion of Swimming
The potion is made of layers of teal, light blue, and indigo fluid that resemble a deep ocean. Shaking the bottle fails to mix the colors.
When you drink this potion, you gain a swimming speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to swim.
*This is an "Unofficial Item" and requires DM Permission to use.
*Soothsalts
Soothsalts are derived from a naturally occurring crystalline substance discovered throughout the wilds of the Miskath Strand. The crimson crystals have been mined from cavernous veins like those in the mouth of the Miskath Pit and found within smaller geode formations near sites ravaged by the Calamity. Soothsalts are consumed orally in lozenge-sized doses, and frequent users can be identified by the telltale crimson stain around their mouths. A creature subjected to a dose of soothsalts gains advantage on all Intelligence checks for 1d4 hours.
For each dose of soothsalts consumed, the creature must succeed on a DC 15 Constitution saving throw or gain one level of Exhaustion—an effect which is cumulative with multiple doses.
*This is an "Alternate World Item" and requires DM Permission to use.
Recipe: Alchemist's Fire (Flask)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Alchemist's Fire (Flask)
Ingredients Needed: Fire Peas, and Oil (flask)
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Bottled Breath
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Bottled Breath
Ingredients Needed: Air Elemental Wisp
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Blasting Powder
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Blasting Powder
Ingredients Needed: Flame Lily, and Charcoal
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Fake Blood
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Fake Blood
Ingredients Needed: Bloodroot
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Grenade, Smoke
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Grenade, Smoke
Ingredients Needed: Flame Lily, and Frost Lichen
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Ink (5 Ounce Bottle)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Ink (5 ounce bottle)
Ingredients Needed: Charcoal
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Climbing
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Climbing
Ingredients Needed: Giant Wolf Spider Hair, and Skulk Claw
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Potion of Swimming
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Potion of Swimming
Ingredients Needed: Quipper Scale x3
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Soothsalts
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Soothsalts
Ingredients Needed: *Soothsalt Geode
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe Starter: Alchemist's Fire (Flask)
A starter kit to create Alchemist's Fire (flask). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Bottled Breath
A starter kit to create Bottled Breath. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Blasting Powder
A starter kit to create Blasting Powder. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Fake Blood
A starter kit to create *Fake Blood. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Grenade, Smoke
A starter kit to create *Grenade, Smoke. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Ink (5 ounce bottle)
A starter kit to create Ink (5 ounce bottle). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Climbing
A starter kit to create Potion of Climbing. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Swimming
A starter kit to create *Potion of Swimming. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Soothsalts
A starter kit to create *Soothsalts. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
*Ink, Magical (Rare)
1 ounce bottle used in writing: Sufficient for Lvl. 1-5 spell scroll crafting.
*This is an "Unofficial Item" and requires DM Permission to use.
*Invisible Ink
1 ounce bottle of ink that can only be made visible with spells, traits or items that see the invisible, or by applying a mild Acid (vial)
*This is an "Unofficial Item" and requires DM Permission to use.
*Lesser Potion of Mana
Vibrant blue and deeply purple, studded with dots of white and silver, this potion reminds of the night sky. When agitated, it lets out a soft, purple light.
After drinking this potion, the user regains 2 Recovery Points similar to the 4th level wizard’s Arcane Recovery or regains 3 Sorcery points.
*This is an "Unofficial Item" and requires DM Permission to use.
*Midnight Oil
A Flask of Midnight Oil.
When the midnight oil is used to light a lantern, it emits bright light for 5 feet and dim light a further 5 feet for 8 hours. If a creature stays in the light emitted by this oil for the full 8 hours, they get all the benefits of a long rest without needing to sleep, provided they only engage in light activity such as reading, studying, talking, eating, watch for not more than 2 hours, etc.
*This is an "Unofficial Item" and requires DM Permission to use.
*Murgaxor's Elixir of Life
Whoever drinks this concoction gains advantage on death saving throws for 24 hours.
*This is an "Alternate World Item" and requires DM Permission to use.
Oil of Slipperiness
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured.
The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
Potion of Animal Friendship
Agitating this muddy liquid brings little bits into view: a fish scale, hummingbird tongue, a cat claw, or a squirrel hair.
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will.
Potion of Fire Breath
This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.
Potion of Growth
The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Potion of Hill Giant Strength
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
Potion of Acid Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Acidic type damage for 1 hour.
Potion of Cold Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Cold type damage for 1 hour.
Potion of Fire Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Fire type damage for 1 hour.
Potion of Force Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Force type damage for 1 hour.
Potion of Lightning Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Lightning type damage for 1 hour.
Potion of Necrotic Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Necrotic type damage for 1 hour.
Potion of Poison Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Poison type damage for 1 hour.
Potion of Psychic Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Psychic type damage for 1 hour.
Potion of Radiant Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Radiant type damage for 1 hour.
Potion of Thunder Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Thunder type damage for 1 hour.
Potion of Water Breathing
Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
You can breathe underwater for 1 hour after drinking this potion.
Recipe: *Ink, Magical (rare)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Ink, Magical (rare)
Ingredients Needed: Charcoal, and Finely Ground Iron
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Invisible Ink
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Invisible Ink
Ingredients Needed: Pixie's Parasol, and Ink Bottle/or 1 use of Ink (5 ounce bottle)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Lesser Potion of Mana
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Lesser Potion of Mana
Ingredients Needed: Pixie's Parasol, and Silverthorn
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Midnight Oil
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Midnight Oil
Ingredients Needed: Oil (flask), and Pixie's Parasol
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Oil of Slipperiness
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Oil of Slipperiness
Ingredients Needed: Oil (flask), Crawler Mucus (Contact), and Water Elemental Droplet
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Animal Friendship
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Animal Friendship
Ingredients Needed: Cat's Tongue, and Quipper Scale
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Fire Breath
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Fire Breath
Ingredients Needed: Ashblossom (Ingested), and Fire Elemental Ember
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Growth
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Growth
Ingredients Needed: Sourgrass, Everfrost Berry, and Giant Wolf Spider Hair
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Hill Giant Strength
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Hill Giant Strength
Ingredients Needed: Frost Lichen, and Hill Giant's Finger/Toe-nail
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Acid Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Acid Resistance
Ingredients Needed: Hagfinger, and Crawler Mucus (Contact)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Cold Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Cold Resistance
Ingredients Needed: Hagfinger, and Frost Lichen
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Fire Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Fire Resistance
Ingredients Needed: Hagfinger, and Ashblossom (Ingested)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Force Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Force Resistance
Ingredients Needed: Hagfinger, and Amphibian Saliva
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Lightning Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Lightning Resistance
Ingredients Needed: Hagfinger, and Lightning Moss
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Necrotic Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Necrotic Resistance
Ingredients Needed: Hagfinger, and Nightshade (Ingested)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Poison Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Poison Resistance
Ingredients Needed: Hagfinger, and Earth Elemental Pebble
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Psychic Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Psychic Resistance
Ingredients Needed: Hagfinger, and Mindflayer Stinkhorn (Ingested)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Radiant Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Radiant Resistance
Ingredients Needed: Hagfinger, and Sourgrass
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Thunder Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Thunder Resistance
Ingredients Needed: Hagfinger, and Singing Nettle (Contact)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Water Breathing
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Water Breathing
Ingredients Needed: Gillyweed, and Water Elemental Droplet
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe Starter: *Ink, Magical (rare)
A starter kit to create *Ink, Magical (Rare). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Invisible Ink
A starter kit to create *Invisible Ink. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Lesser Potion of Mana
A starter kit to create *Lesser Potion of Mana. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Midnight Oil
A starter kit to create *Midnight Oil. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Oil of Slipperiness
A starter kit to create Oil of Slipperiness. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Animal Friendship
A starter kit to create Potion of Animal Friendship. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Fire Breath
A starter kit to create Potion of Fire Breath. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Growth
A starter kit to create Potion of Growth. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Hill Giant Strength
A starter kit to create Potion of Hill Giant Strength. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Acid Resistance
A starter kit to create Potion of Acid Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Cold Resistance
A starter kit to create Potion of Cold Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Fire Resistance
A starter kit to create Potion of Fire Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Force Resistance
A starter kit to create Potion of Force Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Lightning Resistance
A starter kit to create Potion of Lightning Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Necrotic Resistance
A starter kit to create Potion of Necrotic Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Poison Resistance
A starter kit to create Potion of Poison Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Psychic Resistance
A starter kit to create Potion of Psychic Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Radiant Resistance
A starter kit to create Potion of Radiant Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Thunder Resistance
A starter kit to create Potion of Thunder Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Water Breathing
A starter kit to create Potion of Water Breathing. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
*Ink, Magical (Very Rare)
1 ounce bottle used in writing. Sufficient for Lvl. 6-8 spell scroll crafting.
*This is an "Unofficial Item" and requires DM Permission to use.
*Oil of Dragon's Bane
This oil can coat a single weapon for 3 uses, or up to 3 pieces of ammunition can be dipped in the oil for 1 use each. A dragon that takes damage from a weapon or piece of ammunition covered in the oil takes an additional 6d6 damage from the attack. The oil dries after 1 hour and becomes inert.
*This is an "Unofficial Item" and requires DM Permission to use.
Oil of Etherealness
Beads of this cloudy gray oil form on the outside of its container and quickly evaporate.
The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour.
Potion of Clairvoyance
An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
When you drink this potion, you gain the effect of the clairvoyance spell.
Potion of Diminution
The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no Concentration.
Potion of Fire Giant Strength
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
When you drink this potion, your Strength score changes to 25 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
Potion of Frost Giant Strength
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
Potion of Gaseous Form
This potion's container seems to hold fog that moves and pours like water.
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no Concentration required) or until you end the effect as a bonus action.
Potion of Heroism
This blue potion bubbles and steams as if boiling.
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no Concentrating
required).
Potion of Invulnerability
The potion's syrupy liquid looks like liquefied iron.
For 1 minute after you drink this potion, you have resistance to all damage.
*Potion of Mana
Vibrant blue and deeply purple, studded with dots of white and silver, this potion reminds of the night sky. When agitated, it lets out a soft, purple light.
After drinking this potion, the user regains 4 Recovery Points similar to the 8th level wizard’s Arcane Recovery or regains 6 Sorcery points.
*This is an "Unofficial Item" and requires DM Permission to use.
Potion of Mind Reading
The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13).
Potion of Stone Giant Strength
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
*Potion of True Dreaming
Black as the void, this liquid appears to flash in bright colours when looked at through the corner of one’s eye.
When you drink this potion before falling asleep, your dreams show you true visions of of the past, present or possible future events related to a creature, location or object of your choosing. The DM determines the nature and duration of these visions.
*This is an "Unofficial Item" and requires DM Permission to use.
*Thor's Might
A churning mass of a deep blue liquid, shot through with white streaks that remind of lightning. The container which holds this potion always shakes and quivers slightly.
After drinking this potion, upon hitting a target with a melee weapon attack let’s out thunderous crack that deals an extra 1d6 thunder damage for 1 minute, there is no limit to how often it can be used within this timespan.
*This is an "Unofficial Item" and requires DM Permission to use.
Recipe: *Ink, Magical (Very Rare)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Ink, Magical (Very Rare)
Ingredients Needed: Charcoal, Finely Ground Iron, and Willowshade Fruit
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Oil of Dragon's Bane
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Oil of Dragon's Bane
Ingredients Needed: Dragon's Blood, and Wyvern Poison (Contact)
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Oil of Etherealness
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Oil of Etherealness
Ingredients Needed: Ectoplasm, and Oil (flask)
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Clairvoyance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Clairvoyance
Ingredients Needed: Morning Dew, and Mandrake Root (Ingested)
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Diminution
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Diminution
Ingredients Needed: Pixie's Parasol, and Moonstalker
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Fire Giant Strength
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Fire Giant Strength
Ingredients Needed: Frost Lichen, and Fire Giant's Finger/Toe-nail
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Frost Giant Strength
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Frost Giant Strength
Ingredients Needed: Frost Lichen, and Frost Giant's Finger/Toe-nail
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Gaseous Form
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Gaseous Form
Ingredients Needed: Ectoplasm, and Singing Nettle (Contact)
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Heroism
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Heroism
Ingredients Needed: Hagfinger, and Cat's Tongue
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Invulnerability
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Invulnerability
Ingredients Needed: Lightning Struck Metal
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Potion of Mana
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Potion of Mana
Ingredients Needed: Pixie's Parasol, Silverthorn, and Dragon's Blood
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Mind Reading
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Mind Reading
Ingredients Needed: Mindflayer Stinkhorn (Ingested), and Moonstalker
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Stone Giant Strength
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Stone Giant Strength
Ingredients Needed: Frost Lichen, and Stone Giant's Finger/Toe-nail
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Potion of True Dreaming
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Potion of True Dreaming
Ingredients Needed: Nothic Tears, and (Willowshade Fruit or *Willowshade Oil)
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Thor's Might
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Thor's Might
Ingredients Needed: (Air Elemental Wisp or Hill Giant's Finger/Toe-nail, Frost Giant's Finger/Toe-nail, Fire Giant's Finger/Toe-nail, Stone Giant's Finger/Toe-nail, Cloud Giant's Finger/Toe-nail, Storm Giant's Finger/Toe-nail), Lightning Moss, and Singing Nettle (Contact)
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe Starter: *Ink, Magical (Very Rare)
A starter kit to create *Ink, Magical (Very Rare). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Oil of Dragon's Bane
A starter kit to create *Oil of Dragon's Bane. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Oil of Etherealness
A starter kit to create Oil of Etherealness. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Clairvoyance
A starter kit to create Potion of Clairvoyance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Diminution
A starter kit to create Potion of Diminution. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Fire Giant Strength
A starter kit to create Potion of Fire Giant Strength. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Frost Giant Strength
A starter kit to create Potion of Frost Giant Strength. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Gaseous Form
A starter kit to create Potion of Gaseous Form. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Heroism
A starter kit to create Potion of Heroism. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Invulnerability
A starter kit to create Potion of Invulnerability. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Mana
A starter kit to create *Potion of Mana. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Mind Reading
A starter kit to create Potion of Mind Reading. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Stone Giant Strength
A starter kit to create Potion of Stone Giant Strength. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of True Dreaming
A starter kit to create *Potion of True Dreaming. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Thor's Might
A starter kit to create *Thor's Might. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
*Ink, Magical (Legendary)
1 ounce bottle used in writing. Sufficient for Lvl. 9 spell scroll crafting
*This is an "Unofficial Item" and requires DM Permission to use.
*Potion of Possibility
When you drink this clear potion, you gain two Fragments of Possibility, each of which looks like a Tiny, grayish bead of energy that follows you around, staying within 1 foot of you at all times. Each fragment lasts for 8 hours or until used.
When you make an attack roll, an ability check, or a saving throw, you can expend your fragment to roll an additional d20 and choose which of the d20s to use. Alternatively, when an attack roll is made against you, you can expend your fragment to roll a d20 and choose which of the d20s to use, the one you rolled or the one the attacker rolled.
If the original d20 roll has advantage or disadvantage, you roll your d20 after advantage or disadvantage has been applied to the original roll.
While you have one or more Fragments of Possibility from this potion, you can’t gain another Fragment of Possibility from any source.
*This is an "Alternate World Item" and requires DM Permission to use.
*Potion of Truesight
Drinking this potion grants truesight with a range of 120 feet for 1 hour.
*This is an "Unofficial Item" and requires DM Permission to use.
*Superior Potion of Mana
Vibrant blue and deeply purple, studded with dots of white and silver, this potion reminds of the night sky. When agitated, it lets out a soft, purple light.
After drinking this potion, the user regains 8 Recovery Points similar to the 16th level wizard’s Arcane Recovery or regains 12 Sorcery points.
*This is an "Unofficial Item" and requires DM Permission to use.
Oil of Sharpness
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards.
The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
Potion of Cloud Giant Strength
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
Potion of Flying
This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft.
Potion of Invisibility
This potion's container looks empty but feels as though it holds liquid.
When you drink it, you become Invisible for 1 hour. Anything you wear or carry is Invisible with you. The effect ends early if you attack or cast a spell.
Potion of Longevity
Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened.
When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by 1d6 + 6 years.
Potion of Speed
The potion's yellow fluid is streaked with black and swirls on its own.
When you drink this potion, you gain the effect of the haste spell for 1 minute (no Concentration required).
Recipe: *Ink, Magical (Legendary)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Ink, Magical (Legendary)
Ingredients Needed: Charcoal, Finely Ground Iron, and x3 *Willowshade Oil
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Potion of Possibility
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Potion of Possibility
Ingredients Needed: Skulk Claw, and Ectoplasm
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Potion of Truesight
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Potion of Truesight
Ingredients Needed: Fairy Stool (Ingested), and Nothic Tears
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Superior Potion of Mana
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Superior Potion of Mana
Ingredients Needed: Pixie's Parasol, Silverthorn, Dragon's Blood, and Remorhaz Ichor
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Oil of Sharpness
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Oil of Sharpness
Ingredients Needed: Ankheg Ichor (Contact), and Silverthorn
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Cloud Giant Strenght
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Cloud Giant Strength
Ingredients Needed: Frost Lichen, and Cloud Giant's Finger/Toe-nail
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Flying
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Flying
Ingredients Needed: Air Elemental Wisp, and Singing Nettle (Contact)
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Invisibility
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Invisibility
Ingredients Needed: Skulk Claw, and Fairy Stool (Ingested)
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Longevity
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Longevity
Ingredients Needed: Imp Heart, and Red Amanita Mushroom
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Speed
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Speed
Ingredients Needed: x4 Eagle Claw, Lightning Moss, and Sugar
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe Starter: *Ink, Magical (Legendary)
A starter kit to create *Ink, Magical (Legendary). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Possibility
A starter kit to create *Potion of Possibility. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Truesight
A starter kit to create *Potion of Truesight. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Superior Potion of Mana
A starter kit to create *Superior Potion of Mana. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Oil of Sharpness
A starter kit to create Oil of Sharpness. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Cloud Giant Strength
A starter kit to create Potion of Cloud Giant Strength. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Flying
A starter kit to create Potion of Flying. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Invisibility
A starter kit to create Potion of Invisibility. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Longevity
A starter kit to create Potion of Longevity. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Speed
A starter kit to create Potion of Speed. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Potion of Storm Giant Strength
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
When you drink this potion, your Strength score changes to 29 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
Recipe: Potion of Storm Giant Strength
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Storm Giant Strength
Ingredients Needed: Frost Lichen, and Storm Giant's Finger/Toe-nail
Crafting Time: 75 workdays/600 hours
By spending By spending 70 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Legendary worth at least 2000gp, a Character can learn/master a single Legendary Recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe Starter: Potion of Storm Giant Strength
A starter kit to create Potion of Storm Giant Strength. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Antitoxin
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
Potion of Healing
A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action.
*Muroosa Balm
This paste made from the muroosa bush is known to help prevent sunburn, but it is also a fire retardant. After spending 1 minute applying a quarter pint of muroosa balm to your skin, you gain resistance against fire damage for 1 hour.
*This is an "Alternate World Item" and requires DM Permission to use.
*Pepper Peppers
A beneficial snack, these pick-me-ups have a fiery heat and a very satisfying crunch. Eating a Pepper Pepper grants the consumer 3 temporary hit points.
Note: When crafted, 6 Pepper Peppers are made. Pepper Peppers can be made with the Cook's Utensils as well.
*This is an "Unofficial Item" and requires DM Permission to use.
*Potion of Plantspeak
A clear, brown liquid filled with vibrate green twigs and leaves that changes into a pale yellow liquid once opened.
Drinking it grants the drinker the ability to communicate with plants for 5 minutes.
*This is an "Unofficial Item" and requires DM Permission to use.
*Soothing Salve
A sticky, sour smelling salve that can be applied to wounds.
When you expend hit dice to recover hit points while using this salve, you recover an additional 3 hit points for each hit die expended. This effect lasts for 1 hour after applied.
*This is an "Unofficial Item" and requires DM Permission to use.
*Quenching Pilther
A blue potion that always has 2 ice cubes, a sprig of mint and 2 slices of lemon floating in it. It always cool to the touch.
Drinking the potion quenching a person’s thirst completely and removes their need to drink anything for 2 days. This makes it highly sought after near desserts for those who venture on caravans.
*This is an "Unofficial Item" and requires DM Permission to use.
*Willowshade Oil
A dark blue oil can be extracted from the rare fruit of the willowshade plant.
A creature can use its action to apply the oil to another creature that has been Petrified for less than 1 minute, causing the Petrified condition on that creature to end at the start of what would be that creature’s next turn.
*This is an "Alternate World Item" and requires DM Permission to use.
Recipe pages are artifact items from the time of the Netherese Alchemists. As artifacts, they are magically protected from destruction and duplication. Everytime someone attempts to duplicate them, they end up drafting a very specific recipe for bean water. This bean water recipe is the current standard for coffee around Faerûn.
Common Recipes (H)
Recipe: Antitoxin
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: Antitoxin
Ingredients Needed: Everfrost Berry, and Cat's Tongue
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Healing
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: Potion of Healing
Ingredients Needed: Red Amanita Mushroom
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Muroosa Balm
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Muroosa Balm
Ingredients Needed: Flame Lily, and Muroosa Twigs
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Pepper Peppers
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Herbalism Kit or Cook's Utensils), and Recipe Starter: *Pepper Peppers
Ingredients Needed: Fire Peas
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Potion of Plantspeak
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Potion of Plantspeak
Ingredients Needed: Cat's Tongue, and Muroosa Twigs
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Soothing Salve
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Soothing Salve
Ingredients Needed: Sourgrass, and Acid Dew
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Quenching Pilther
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Quenching Pilther
Ingredients Needed: Muroosa Twigs, and Gillyweed
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Willowshade Oil
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Willowshade Oil
Ingredients Needed: Willowshade Fruit
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe Starter: Antitoxin
A starter kit to create Antitoxin. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Healing
A starter kit to create Potion of Healing. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Muroosa Balm
A starter kit to create *Muroosa Balm. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Pepper Peppers
A starter kit to create *Pepper Peppers. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Plantspeak
A starter kit to create *Potion of Plantspeak. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Soothing Salve
A starter kit to create *Soothing Salve. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Quenching Pilther
A starter kit to create *Quenching Pilther. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Willowshade Oil
A starter kit to create *Willowshade Oil. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
*Blight Ichor
This bitter chartreuse concoction is distilled from a fungus native to the Blightshore badlands.
The sickly green liqueur harbors potent psychedelic properties. Provided it is neither a construct nor undead, a creature subjected to a dose of blight ichor gains advantage on Intelligence and Wisdom checks, as well as vulnerability to psychic damage, for 1 hour. For each dose of blight ichor consumed, the creature must succeed on a DC 15 Constitution saving throw or become Poisoned for 1d6 hours and suffer the effects of a confusion spell for 1 minute. An undead creature subjected to a dose of blight ichor gains advantage on all Dexterity checks and is immune to the Frightened condition for 1 hour.
*This is an "Alternate World Item" and requires DM Permission to use.
*Brew of Babel
Baby blue and highly opaque with something white moving in it, just out of view, and eyestrainingly yellow when shaken.
This potion provides the ability to speak and understand, but not read or write, a language of choice for 1 hour.
*This is an "Unofficial Item" and requires DM Permission to use.
*Fire Balm
An orange, herbal paste used to aid people recovering from ailments.
Applying a dose of this paste gives the user a +3 on a single Constitution, Wisdom or Charisma saving throw for the next 12 hours.
*This is an "Unofficial Item" and requires DM Permission to use.
*Greater Antitoxin
A mirky, pumpkin orange liquid.
This potion grants the drinker advantage on saving throws against poison damage or against the poisoned condition for 12 hours. During this period, the drinker also does not take damage over time from any type of poison nor can they drop to 0 hit points from poison damage.
*This is an "Unofficial Item" and requires DM Permission to use.
*Life's Liquor
This potion has a strong pink colour and is completely clear with with the image of a red heart floating in the middle. No matter the angle you look at it, the heart always appears the same.
Drinking this potion provides 2d6+2 temporary hit points.
*This is an "Unofficial Item" and requires DM Permission to use.
*Pomander of Warding
This ball of aromatic spices and perfumes fills an area with a 15 foot radius with a strong scent for 24 hours after being unwrapped. Undead creatures of CR 2 or lower that enter this area must make a DC 15 Wisdom saving throw or be turned, as detailed in the Turn Undead cleric feature.
*This is an "Unofficial Item" and requires DM Permission to use.
Potion of Advantage
This potion takes the form of a sparkling, golden mist that moves and pours like water.
When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour.
Potion of Greater Healing
The potion's red liquid glimmers when agitated.
You regain 4d4 + 4 hit points when you drink this potion.
*Potion of Maximum Power
This glowing purple liquid smells of sugar and plum, but it has a muddy taste.
The first time you cast a damage-dealing spell of 4th level or lower within 1 minute after drinking the potion, instead of rolling dice to determine the damage dealt, you can instead use the highest number possible for each die.
*This is an "Alternate World Item" and requires DM Permission to use.
*Potion of Shapeshifting
A very peculiar potion that changes in color, clarity, as well as shape, and material of its container every time no one is looking at it. Upon opening the container, it reverts back to its original container and appearance; a faint pink potion with suspended slivers of silver.
Drinking this potion allows the drinker to use the Alter Self spell on themselves for 30 minutes without Concentration.
*This is an "Unofficial Item" and requires DM Permission to use.
*Tea of Refreshment
This warm drink removes one level of exhaustion from whoever drinks it. A creature can only benefit from this once every 6 hours.
*This is an "Unofficial Item" and requires DM Permission to use.
*Thessaltoxin Antidote
This potion appears to change color and texture each time you look at it.
When you drink the potion, it ends the Polymorph effect imposed by thessaltoxin.
*This is an "Alternate World Item" and requires DM Permission to use.
Recipe: *Blight Ichor
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Blight Ichor
Ingredients Needed: *Blight Spores (Inhaled)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Brew of Babel
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Brew of Babel
Ingredients Needed: x2 Singing Nettle (Contact)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Fire Balm
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Fire Balm
Ingredients Needed: Flame Lily, Oil (flask), and Theki Root (Ingested)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Greater Antitoxin
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Greater Antitoxin
Ingredients Needed: Theki Root (Ingested), and Sourgrass
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Life's Liquor
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Life's Liquor
Ingredients Needed: Red Amanita Mushroom, and Muroosa Twigs
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Murgaxor's Elixir of Life
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Murgaxor's Elixir of Life
Ingredients Needed: White Ghost Orchid Seed
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Common worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Pomander of Warding
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Pomander of Warding
Ingredients Needed: Hagfinger
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Advantage
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: Potion of Advantage
Ingredients Needed: Willowshade Fruit, and Rainbow Mushroom (Ingested)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Greater Healing
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: Potion of Greater Healing
Ingredients Needed: x2 Red Amanita Mushroom
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Potion of Maximum Power
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Potion of Maximum Power
Ingredients Needed: Theki Root (Ingested), Olisuba Leaf, and Dreamlily (Ingested)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Potion of Shapeshifting
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Potion of Shapeshifting
Ingredients Needed: Rainbow Mushroom (Ingested), and Olisuba Leaf
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Tea of Refreshment
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Tea of Refreshment
Ingredients Needed: Morning Dew, and Cat's Tongue
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Thessaltoxin Antidote
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Thessaltoxin Antidote
Ingredients Needed: White Ghost Orchid Seed, and Theki Root (Ingested)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe Starter: *Blight Ichor
A starter kit to create *Blight Ichor. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Brew of Babel
A starter kit to create *Brew of Babel. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Fire Balm
A starter kit to create *Fire Balm. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Greater Antitoxin
A starter kit to create *Greater Antitoxin. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Life's Liquor
A starter kit to create *Life's Liquor. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Murgaxor's Elixir of Life
A starter kit to create *Murgaxor's Elixir of Life. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Pomander of Warding
A starter kit to create *Pomander of Warding. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Advantage
A starter kit to create Potion of Advantage. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Greater Healing
A starter kit to create Potion of Greater Healing. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Maximum Power
A starter kit to create *Potion of Maximum Power. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Shapeshifting
A starter kit to create *Potion of Shapeshifting. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Tea of Refreshment
A starter kit to create *Tea of Refreshment. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Thessaltoxin Antidote
A starter kit to create *Thessaltoxin Antidote. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Elixir of Health
The clear red liquid has tiny bubbles of light in it.
When you drink this potion, it cures any disease afflicting you, and it removes the Blinded, Deafened, Paralyzed, and Poisoned conditions.
*Liquid Luck
Visually indistinguishable from water, but tasting and smelling like the drinker’s favourite fruit.
Drinking this potion grants the drinker advantage on all deception, Insight and persuasion checks for 3 hours.
*This is an "Unofficial Item" and requires DM Permission to use.
*Polymorph Potion
An almost clear, pale green potion with a constantly morphing projection of a creature floating within.
Drinking this potion allows the drinker to use the Polymorph spell on themselves for 15 minutes without concentration.
*This is an "Unofficial Item" and requires DM Permission to use.
*Potion of Restoration
A purple potion with images of strands of muscle, blood veins and chunks of organ floating in it.
Drinking this potion causes destroyed or missing body parts and/or organs to regrow over a period of a week. This causes severe itching and sometimes rashy pain at the sites of regrowth.
*This is an "Unofficial Item" and requires DM Permission to use.
*Potion of Revival
An entirely opaque, black potion with a point of light hanging in the middle.
Drinking this potion has no effect on live people, but when poured down the throat of a person who has died within a minute of their death revives them, returning them to 1 HP. This does not work if they died of old age nor can it repair any missing body parts.
*This is an "Unofficial Item" and requires DM Permission to use.
Potion of Superior Healing
The potion's red liquid glimmers when agitated.
You regain 8d4 + 8 hit points when you drink this potion.
*Tincture of Werewolf's Bane
Any lycanthrope that drinks this tincture must make a DC 19 Constitution saving throw. On a failed save, the lycanthrope takes 3d10 necrotic damage and must change to its humanoid form if it was not already in that form, after which the lycanthrope cannot change form for 24 hours. On a success, the lycanthrope only takes half that damage and is not forced to change to its humanoid form.
*This is an "Unofficial Item" and requires DM Permission to use.
Recipe: Elixir of Health
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: Elixir of Health
Ingredients Needed: Fairy Stool (Ingested), and Gillyweed
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Liquid Luck
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Liquid Luck
Ingredients Needed: Rainbow Mushroom (Ingested), Muroosa Twigs, and Fairy Stool (Ingested)
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Polymorph Potion
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Polymorph Potion
Ingredients Needed: Rainbow Mushroom (Ingested), Dreamlily (Ingested), and Willowshade Fruit
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Potion of Restoration
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Potion of Restoration
Ingredients Needed: x2 Acid Dew, Morning Dew, and x2 Red Amanita Mushroom
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Potion of Revival
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Potion of Revival
Ingredients Needed: Acid Dew, Dreamlily (Ingested), and White Ghost Orchid Seed
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Superior Healing
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: Potion of Superior Healing
Ingredients Needed: x3 Red Amanita Mushroom
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Tincture of Werewolf's Bane
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Tincture of Werewolf's Bane
Ingredients Needed: Wolfsbane, and Silverthorn
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe Starter: Elixir of Health
A starter kit to create Elixir of Health. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Liquid Luck
A starter kit to create *Liquid Luck. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Polymorph Potion
A starter kit to create *Polymorph Potion. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Restoration
A starter kit to create *Potion of Restoration. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Revival
A starter kit to create *Potion of Revival. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Superior Healing
A starter kit to create Potion of Superior Healing. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Tincture of Werewolf's Bane
A starter kit to create *Tincture of Werewolf's Bane. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
*Potion of Protection
A steel grey, mirky liquid with tiny, yellow, green, red, blue, purple, white and black beads floating around in it.
Drinking this potion grants the drinker immunity to all status effects apart from Prone, Grappled, Restrained or Unconscious for 1 hour.
*This is an "Unofficial Item" and requires DM Permission to use.
Potion of Supreme Healing
The potion's red liquid glimmers when agitated.
You regain 10d4 + 20 hit points when you drink this potion.
*Potion of Vitality
The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
When you drink this potion, it removes any Exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend.
*This is an "Unofficial Item" and requires DM Permission to use.
Recipe: *Potion of Protection
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Potion of Protection
Ingredients Needed: Hagfinger, Idle Claws, and White Ghost Orchid Seed
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Supreme Healing
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: Potion of Supreme Healing
Ingredients Needed: x4 Red Amanita Mushroom
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Potion of Vitality
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Potion of Vitality
Ingredients Needed: x2 Morning Dew, x2 Cat's Tongue, and Olisuba Leaf
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe Starter: *Potion of Protection
A starter kit to create *Potion of Vitality. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Supreme Healing
A starter kit to create Potion of Supreme Healing. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Vitality
A starter kit to create *Potion of Protection. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Content coming soon.
Content coming soon.
Content coming soon.
Poison, Basic (vial) (Injury)
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the Poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
Injury: Injury poisons can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains until delivered through a wound or washed off, unless otherwise specified in the poisons description. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
*Biza's Breath (Inhaled)
A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or become Poisoned for 1 minute. The Poisoned creature must use its action to make a melee attack against a randomly determined creature within its reach. If there is no other creature within its reach, the Poisoned creature does nothing on its turn. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Inhaled: These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effects. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect the nasal membranes, tear ducts, and other parts of the body.
*This is an "Alternate World Item" and requires DM Permission to use.
*Liquid Paranoia (Injested)
A creature who ingests this poison is inflicted with the Frightened condition, with the source of fear being the next humanoid it sees within 5 minutes of ingestion. The creature must make a DC 15 Wisdom saving throw, on a failed save the fear lasts for 1 hour or half as long on a success.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*This is an "Unofficial Item" and requires DM Permission to use.
Recipe pages are artifact items from the time of the Netherese Alchemists. As artifacts, they are magically protected from destruction and duplication. Everytime someone attempts to duplicate them, they end up drafting a very specific recipe for bean water. This bean water recipe is the current standard for coffee around Faerûn.
Common Recipes (P)
Recipe: Poison, Basic (vial) (Injury)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Poison, Basic (vial) (Injury)
Ingredients Needed: Nightshade (Ingested)
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Biza's Breath (Inhaled)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Biza's Breath (Inhaled)
Ingredients Needed: Angel's Trumpet (Inhaled), and Recipe Starter: *Biza's Breath (Inhaled)
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Liquid Paranoia (Injested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Liquid Paranoia (Injested)
Ingredients Needed: Moonstalker
Crafting Time: 1 workday/8 hours
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 3 Common Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe Starter: Poison, Basic (vial) (Injury)
A starter kit to create Poison, Basic (vial) (Injury). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Biza's Breath (Inhaled)
A starter kit to create *Biza's Breath (Inhaled). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Liquid Paranoia (Injested)
A starter kit to create *Liquid Paranoia (Injested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
*Angel's Powder (Inhaled)
A hyper fine, bright white powder with a faintly sweet aroma.
This powder is to be blown into the face of the target before dispersing harmlessly into the air. The target has to make a DC 15 Charisma Saving throw. On a failed save, the target experiences an altered version of reality where it perceives everyone as trusted friends and becomes extremely suggestible to non-aggressive forms of persuasion and deception as well as to seduction for 1 hour. On a successful save, the target experiences no effects.
Inhaled: These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effects. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect the nasal membranes, tear ducts, and other parts of the body.
*This is an "Unofficial Item" and requires DM Permission to use.
Assassin's Blood (Ingested)
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, 1d12 poison damage and is Poisoned for 24 hours. On a successful save, the creature takes half damage and isn't Poisoned.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*Bane Berry Extract (Injested)
Pink and smelling like strawberries.
This is a poison that forces the drinker to make a DC 14 Constitution saving throw. On a failed save, the target becomes Poisoned. While Poisoned, the target has disadvantage against Strength, Constitution and Dexterity saving throws for 15 minutes. On successful save, the target experience no effects.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*This is an "Unofficial Item" and requires DM Permission to use.
*Black Paste (Contact)
This poison was specifically designed to resemble leather or boot polish.
If a piece of clothing is treated with this poison, it shines like new and forces creatures that wears it for a total of 12 hours (does not have to be consecutive) to make a DC 15 Constitution saving throw. Upon a failed save, the creature receives 1d8 poison damage. Unless the poisoned piece of clothing is removed, the creature will have to repeat making the saving throw every 12 hours for the next 3 months.
Contact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
*This is an "Unofficial Item" and requires DM Permission to use.
*Directed Delay (Injury)
This black liquid is highly viscous, having the consistency of concentrated molasses.
When brought in contact with the blood via an injury or injection, the target has to make a DC 15 Wisdom saving throw. On a failed save, the target experiences the effect of the Slow spell and can remake the saving throw at the end of each turn. On a successful save, the target’s movement speed is reduced by 5 feet for 3 turns.
Injury: Injury poisons can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains until delivered through a wound or washed off, unless otherwise specified in the poisons description. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
*This is an "Unofficial Item" and requires DM Permission to use.
*Lava Paste (Contact)
Though a mundane looking, yellowish paste, this concoction is anything but.
Once applied on skin or clothing, the paste forces the target to make a DC 14 Constitution saving throw. On a failed save, the target takes sd6 fire damage and becomes vulnerable against the next instance of fire damage within the next 12 hours, on a successful save the target takes half damage and does not become vulnerable.
Contact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
*This is an "Unofficial Item" and requires DM Permission to use.
Malice (Inhaled)
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become Poisoned for 1 hour. The Poisoned creature is Blinded.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Pale Tincture (Ingested)
A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 1d6 poison damage and become Poisoned. The Poisoned creature must repeat the saving throw every 24 hours, taking 1d6 poison damage on a failed save. Until this poison ends, the damage the poison deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Philter of Love (Ingested)
This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
The next time you see a creature within 10 minutes after drinking this philter, you become Charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are Charmed.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Potion of Poison (Ingested)
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be Poisoned. At the start of each of your turns while you are Poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Truth Serum (Ingested)
A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become Poisoned for 1 hour. The Poisoned creature can't knowingly speak a lie, as if under the effect of a zone of truth spell.
Ingested. A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Recipe: *Angel's Powder (Inhaled)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Angel's Powder (Inhaled)
Ingredients Needed: Angel's Trumpet (Inhaled), and Dreamlily (Ingested)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Assassin's Blood (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Assassin's Blood (Ingested)
Ingredients Needed: Poison, Basic (vial) (Injury), and Nightshade (Ingested)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Bane Berry Extract (Injested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Bane Berry Extract (Injested)
Ingredients Needed: Bane Berry
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Black Paste (Contact)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Black Paste (Contact)
Ingredients Needed: Black Cap Mushroom (Contact), and Black Sap (Inhaled/Injury)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Directed Delay (Injury)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Directed Delay (Injury)
Ingredients Needed: Idle Claws, and Death Cap (Ingested)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Lava Paste (Contact)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Lava Paste (Contact)
Ingredients Needed: Flame Lily, and Fire Peas
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Malice (Inhaled)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Malice (Inhaled)
Ingredients Needed: Morning Dew, and Black Sap (Inhaled/Injury)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Pale Tincture (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Pale Tincture (Ingested)
Ingredients Needed: Black Sap (Inhaled/Injury), and Death Cap (Ingested)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Philter of Love
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Philter of Love (Ingested)
Ingredients Needed: Fairy Stool (Ingested), and Serpent's Venom (Injury)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Potion of Poison
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Potion of Poison (Ingested)
Ingredients Needed: Dreamlily (Ingested), Potion of Healing, and Bane Berry
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Truth Serum (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Truth Serum (Ingested)
Ingredients Needed: Fairy Stool (Ingested), and Mindflayer Stinkhorn (Ingested)
Crafting Time: 3 workdays/24 hours
By spending 5 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Uncommon worth at least 250 gp, a Character can learn/master a single Uncommon recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe Starter: *Angel's Powder (Inhaled)
A starter kit to create *Angel's Powder (Inhaled). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Assassin's Blood (Ingested)
A starter kit to create Assassin's Blood (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Bane Berry Extract (Injested)
A starter kit to create *Bane Berry Extract (Injested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Black Paste (Contact)
A starter kit to create *Black Paste (Contact). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Directed Delay (Injury)
A starter kit to create *Directed Delay (Injury). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Lava Paste (Contact)
A starter kit to create *Lava Paste (Contact). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Malice (Inhaled)
A starter kit to create Malice (Inhaled). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Pale Tincture (Ingested)
A starter kit to create Pale Tincture (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Philter of Love (Ingested)
A starter kit to create Philter of Love (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Poison (Ingested)
A starter kit to create Potion of Poison (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Truth Serum (Ingested)
A starter kit to create Truth Serum (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Burnt Othur Fumes (Inhaled)
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 3d6 poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 1d6 poison damage. After three successful saves, the poison ends.
Inhaled: These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effects. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect the nasal membranes, tear ducts, and other parts of the body.
*Devil's Powder (Inhaled)
A hyper fine, red powder with a faintly smoky aroma, this powder is to be blown into the face of the target before dispersing harmlessly into the air.
The target has to make a DC 18 Charisma Saving throw. On a failed save, the target experiences an altered version of reality where it perceives the world as a hellscape inhabited by foul creatures and becomes extremely vulnerable to intimidation, aggressive forms of persuasion and deception for 1 hour. On a successful save, the target only becomes slightly paranoid and skittish for 1 hour instead.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
*This is an "Unofficial Item" and requires DM Permission to use.
*Dracula's Essence (Ingested/Injury)
To be kept in a crystal vial, this poison looks like a small vial of fresh blood, but is always in motion, seemingly trying to escape it vessel. Upon opening the vial, it falls still and turns into a rust coloured liquid.
When this potion is drank or comes in contact with the blood vial an injury or injection, it forces the target to make a DC 18 Constitution saving throw. On a success, the target retches the entire content of its stomach and takes 2d8 poison damage.
On a failure, the target immediately retches the entire content of its stomach, takes 2d10 poison damage and becomes unable to sleep. After 1 hour, the target becomes supremely sensitive to direct sunlight, taking 1d4 fire damage for each minute spent outside the shade of sunlight while not wearing *Muroosa Balm. The target becomes unable to eat or drink anything besides raw meat and blood and has a great craving for the latter, especially of its own species. Attempting to eat or drink anything besides raw meat or blood results in the retching of the entire stomach and 1d6 poison damage. Each hour the target does not consume either raw meat or blood, it gains 1 point of exhaustion. This effect lasts for 24 hours.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Injury: Injury poisons can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains until delivered through a wound or washed off, unless otherwise specified in the poisons description. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
*This is an "Unofficial Item" and requires DM Permission to use.
Drider Poison (Injury)
A creature can us an action to coat 1 melee weapon, or 3 pieces of ammunition with this poison. Once applied, the poison retains potency for 1 minute, or until a target is successfully affected by the poison. A creature successfully hit with Drider poison must make a DC 12 Constitution saving throw, taking 2d8 poison damage on a failed save, or half that on a successful saving throw.
Injury: Injury poisons can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains until delivered through a wound or washed off, unless otherwise specified in the poisons description. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
Drow Poison (Injury)
This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also Unconscious while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
Essence of Ether (Inhaled)
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become Poisoned for 8 hours. The Poisoned creature is Unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
*Magebane (Ingested)
This potion looks like red wine but smells like old boots.
Upon drinking it, the consumer gains the Mage slayer|phb feat for 1 minute.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*This is an "Unofficial Item" and requires DM Permission to use.
Oil of Taggit (Contact)
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become Poisoned for 24 hours. The Poisoned creature is Unconscious The creature wakes up if it takes damage.
Contact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
*Thessaltoxin (Ingested)
This poison was first created using blood harvested from the artificer Thessalar.
A creature subjected to the poison must succeed on a DC 15 Constitution saving throw or take on a new form as if affected by the Polymorph spell. The creature’s new form is a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This transformation lasts until the end of the target’s next long rest. This effect is not subject to dispel magic or remove curse, but a greater restoration spell restores the creature to its original form.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*This is an "Alternate Wold Item" and requires DM Permission to use.
Torpor (Ingested)
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become Poisoned for 4d6 hours. The Poisoned creature is Incapacitated.
Ingested. A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*This is an "Unofficial Item" and requires DM Permission to use.
Recipe: Burnt Othur Fumes (Inhaled)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Burnt Othur Fumes (Inhaled)
Ingredients Needed: Ashblossom (Ingested), and Moonstalker
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Rare Recipe: *Devil's Powder (Inhaled)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Devil's Powder (Inhaled)
Ingredients Needed: Angel's Trumpet (Inhaled), and *Blight Spores (Inhaled)
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Dracula's Essence (Ingested/Injury)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Dracula's Essence (Ingested/Injury)
Ingredients Needed: Dracula's Blood, Dragon's Blood, Bloodroot, and Red Amanita Mushroom
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Rare Recipe: Drider Poison (Injury)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Drider Poison (Injury)
Ingredients Needed: Drider Venom Gland Secretion
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Drow Poison (Injury)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Drow Poison (Injury)
Ingredients Needed: Drider Poison (Injury), and Mandrake Root (Ingested)
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Essence of Ether (Inhaled)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Essence of Ether (Inhaled)
Ingredients Needed: }Nightshade (Ingested), and Mandrake Root (Ingested)
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Magebane (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Magebane (Ingested)
Ingredients Needed: Wolfsbane, Drider Poison (Injury), and Serpent's Venom (Injury)
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Oil of Taggit (Contact)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Oil of Taggit (Contact)
Ingredients Needed: Oil (flask), and Wolfsbane
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Thessaltoxin (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Thessaltoxin (Ingested)
Ingredients Needed: Dracula's Blood, and Black Cap Mushroom (Contact)
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Torpor (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Torpor (Ingested)
Ingredients Needed: Mandrake Root (Ingested), and Lightning Moss
Crafting Time: 10 workdays/80 hours
By spending 10 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Rare worth at least 500 gp, a Character can learn/master a single Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe Starter: Burnt Othur Fumes (Inhaled)
A starter kit to create Burnt Othur Fumes (Inhaled). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Devil's Powder (Inhaled)
A starter kit to create *Devil's Powder (Inhaled). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Dracula's Essence (Ingested/Injury)
A starter kit to create *Dracula's Essence (Ingested/Injury). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Drider Poison (Injury)
A starter kit to create Drider Poison (Injury). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Drow Poison (Injury)
A starter kit to create Drow Poison (Injury). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Essence of Ether (Inhaled)
A starter kit to create Essence of Ether (Inhaled). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Magebane (Ingested)
A starter kit to create *Magebane (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Oil of Taggit (Contact)
A starter kit to create Oil of Taggit (Contact). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Thessaltoxin (Ingested)
A starter kit to create *Thessaltoxin (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Torpor (Ingested)
A starter kit to create Torpor (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
*Deathsleep (Ingested)
A creature that ingests this poison must succeed at DC 19 Constitution saving throw or become poisoned for 24 hours. The Poisoned creature appears to be dead, and only succeeding a DC 20 Medicine check can determine otherwise.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*This is an "Unofficial Item" and requires DM Permission to use.
*Essence of Rage (Ingested/Injury)
A brown potion with the consistency of mud, it turns into a clear, violently red potion when agitated with more than the lightest touch.
Drinking the potion provides the Rage ability of the Barbarian class for 30 seconds.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
When directly brought in contact with the blood of a creature through injury or injection, it forces the target to make a DC 16 Constitution throw. On a successful save, the target gets the Rage ability of the Barbarian class for 60 seconds. On a failed save, the target is forced into the Rage ability of the Barbarian class for 30 seconds and forced to attack the closest target with melee attacks. Starting on the 2nd turn after the potion is applied, the target can make another Constitution saving throw. On a success, all effects end. This potion has no effect on constructs or the undead.
Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
*This is an "Unofficial Item" and requires DM Permission to use.
Midnight Tears (Ingested)
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 9d6 poison damage on a failed save, or half as much damage on a successful one.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*Water of Death (Ingested/Injury)
This liquid looks, smells and tastes like water. Even the majority of alchemic and magical tests on this liquid cannot distinguish it from water. Only the spell Identify cast as a level 7 or higher or detailed alchemic test, lasting 24 hours and costing at least 300 gp, will reveal that this liquid is actually one of the deadliest poisons in existence.
Made from rare mushrooms, herbs and poisons, any contact with this poison forces the subjected creature to make a DC 20 Constitution saving throw. On a failed save, the creature suffers Blindness and Deafness for 48 hours and becomes too riddled with pain to move for 24 hours. The creature’s maximum hit points is permanently reduced by 2d12 and receives 7d10 poison damage after 12 hours. On a successful save, the creature’s maximum hit points is reduced by 2d12 hit points and has blurred vision and muffled hearing for 24 hours.
The lost maximum hit points can only be restored by healing after ingesting a *Potion of Vitality or by an 8th level or higher Greater Restoration or a Regenerate spell.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
*This is an "Unofficial Item" and requires DM Permission to use.
Recipe: *Deathsleep (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Deathsleep (Ingested)
Ingredients Needed: *Tea of Refreshment, and Purple Worm Poison (Contact)
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Essence of Rage (Ingested/Injury)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Essence of Rage (Ingested/Injury)
Ingredients Needed: Dragon's Blood, Moonstalker, and Lightning Struck Metal
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Midnight Tears (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Midnight Tears (Ingested)
Ingredients Needed: Death Cap (Ingested), and Ankheg Ichor (Contact)
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Water of Death (Ingested/Injury)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Water of Death (Ingested/Injury)
Ingredients Needed: Black Cap Mushroom (Contact), Purple Worm Poison (Contact), Wyvern Poison (Contact), Dreamlily (Ingested), and Hagfinger
Crafting Time: 30 workdays/240 hours
By spending By spending 30 Workdays (in 8 consecutive hour increments per workday) and an Experimentation Kit: Very Rare worth at least 1000gp, a Character can learn/master a single Very Rare recipe.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe Starter: *Deathsleep (Ingested)
A starter kit to create *Deathsleep (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Essence of Rage (Ingested/Injury)
A starter kit to create *Essence of Rage (Ingested/Injury). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Midnight Tears (Ingested)
A starter kit to create Midnight Tears (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Water of Death (Ingested/Injury)
A starter kit to create *Water of Death (Ingested/Injury). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
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Content coming soon.
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Minor Potions (A/H)
*Airway Aid
A fluorescently pink potion with a strong eucalyptus smell and a taste of liquorice.
It is drank to open up airways in response to disease or allergic reactions. Each dose works for 3 hours.
Each product contains 15 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Anti-Acne Aid
A thick, white cream speckled with tiny blue fragments.
Cures skin blemishes from red spots to severe acne. Acne treated with this salve typically leaves extremely minor to no scars behind.
Each product contains enough cream to cover the face 30 times.
*This is an "Unofficial Item" and requires DM Permission to use.
*Anti-Fungal Foot Cream
An unappetizing looking grey cream with yellow speckles
This is highly sought after in swampy areas as it is a powerful treatment for all manner of foot fungal infections.
Each product is sufficient to treat both feet 14 times, for medium sized creatures.
*This is an "Unofficial Item" and requires DM Permission to use.
*Baby Sedative
A teal spray that smells like roses.
It is an extremely mild sedative that is designed to be sprayed over the face of the baby. It is intended to calm colic or sick babies to allow them (and their family) to sleep.
Each product contains 30 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Beautification Brew
A red brew that boosts a person’s beauty by given their skin a nice glow, feeding their hair and giving them a bit more energy – or so the label says.
Each product contains 10 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Bladder Aid
A supremely tart, reddish-brown pill meant to be taken with water twice a day.
It aids in clearing bladder and urethra infections. Usually, a mild infection takes 4 doses and a serious infection 10 or more doses.
Each product contains 8 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Bowel Blocker
A suppository, this capsule aids in relieving diarrhea and gas. One is to be taken each day and usually require only 1 dose to clear the problem.
Each product contains 5 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Bowel Mover
A purple-brownish paste that tastes strongly like figs with a hint of coffee.
It is used to treat constipation and should be taken twice a day.
Each product contains 18 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Bruise Bleaching Brew
A tiny bottle of pitch-black liquid.
It helps heal bruises quickly, turning even the largest and blackest of bruises into faint yellowish spots within an hour.
Each product contains only 1 dose.
*This is an "Unofficial Item" and requires DM Permission to use.
*Burn Remedy
A viscous, oily salve with a strong menthol smell.
If applied to burns, it speeds up their recovery time 3-fold and reduces pain significantly. A minor burn is healed in 1-2 days after application, a 2nd degree burn takes 4-6 days and serious burns take 8+ days to heal after application. It also helps in reducing scarring from developing.
A dose is sufficient to cover a playing card’s worth of skin for 12 hours.
A product contains 24 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Common Cold Concoction
Unfortunately, this bit of medicine takes shape as greenish-yellow, slightly squishy tablets.
Suppresses the symptoms of the common cold completely, but does not cure it. One dose typically works for 24 hours, though severe cases might require more frequent doses.
Each product contains 20 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Common Herbicide
Yellow and opaque
This product can kill grasses, herbaceous plants, young trees and bushes over a period of 12 hours after application. Plants that possess a stat sheet are not affected. Toxic effects of plants, should they possess them, remain 24 hours after the death of the plant.
1 dose can kill 50 square feet of plant growth.
*This is an "Unofficial Item" and requires DM Permission to use.
*Cough Stop Drops
Small, incredibly hard, pink pills with an pleasantly sweet taste.
These pills are to be suckled on and last for roughly 3 hours. During this time, the user’s coughs caused by non-magical or chemical means are subdued.
Each product contains 56 pills.
*This is an "Unofficial Item" and requires DM Permission to use.
*Cover-up Concoction
A colorless solution, it requires the adding of a single hair from the scalp of those who wish to use it, after which it will take on the natural hair color of the user at age 25.
Makes the hair on the user’s head grow out by 10 centimeters, fills in bald spots and dyes the hair to the color of the user at age 25. The bald spots gradually open up again over the period of a week and the color slowly washes out of the course of a month.
Each product is sufficient for 6 treatments.
*This is an "Unofficial Item" and requires DM Permission to use.
*Cure for Boils
This red tincture is to be applied on boils drop wise thrice a day. This should cause the boils to burst in 2-3 days instead of 17-21 days. This medicine is known to cause skin irritation and itching, which is often hard to identify due to the staining effect it causes.
Each product is sufficient to cure 1 outbreak of boils.
*This is an "Unofficial Item" and requires DM Permission to use.
*Dandruff Draught
Though this product has the title of being a draught it should not be drank under any circumstance. The draught is rather acidic and tastes foul. Instead, it should be applied to the scalp where it is to be allowed to soak for 10 minutes before being rinsed out. Doing this removes any and all dandruff or dried skin fragments from the user. Leaving the draught in place for too long can cause skin irritation and worse itching than the initial dandruff.
Each product contains 8 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Ear Clear
A thin solution with a tangy smell.
This is supposed to be poured into the ears when infected and left there for 2 minutes at a time. This is supposed to be repeated 3 times a day for 2 days or until the infection clears.
Each product can treat 1 infection.
*This is an "Unofficial Item" and requires DM Permission to use.
*Eye Drops
A clear, colorless liquid with no smell.
It has been made with extracts several herbs to treat both dry eyes and minor to moderate irritations of the eye. Dry eyes require 3 doses a day, infections 5.
Each product contains 60 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Fertility Booster
A pink potion with a purple-ish mist hanging above it that disappears once opened. Unfortunately, it tastes like chalk and burnt rubber.
This potion is meant to be used for 5 days following the start a woman’s menstruation by both the man and the woman trying to conceive. It is thought to give a slight boost to the odds of getting pregnant. It has no effect if either party is infertile.
Each product contains 5 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Fever Remedy
A lavender potion that tastes like mint and acetone.
To be taken twice a day. It greatly aids in reducing the severity of fevers but does not clear the source of it. A vital piece of kit for any healer or doctor.
Each product contains 15 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Gentlemans Aid
A blue concoction often sold in an inconspicuous packaging.
This product can assist men getting into “hard” situations for 2 hours at a time.
Each product contains 24 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Haemorrhoid Ointment
A blue, red and orange speckled cream with a smell of aloe vera and blackberries.
It is used to treat haemorrhoids. 3 doses should be applied daily for up to a week.
Each product contains 30 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Headache Away
A fine, green powder meant to be sharply inhaled.
It is very proficient at numbing headaches though careful dosing should always be used. Overconsumption can result in dizziness or even vertigo.
Each product contains 12 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Hiccup Brew
This pink solution is quite alcoholic and has a wonderful taste and is sometimes used in cocktails.
It cures hiccups, both natural and magically induced. Excessive use can induce hiccups instead.
Each product can treat 5 bouts of hiccups, or 15 cocktails.
*This is an "Unofficial Item" and requires DM Permission to use.
*Inflammation Queller
Tablets made from the extracts of ginger, garlic, turmeric and ginseng amongst others. This results in the tablets have a strong taste that is rarely liked.
If taken twice a day, they can reduce inflammation of joints and muscles caused by anything from overuse to lessening impact of the arthritis. Can cause serious side effects in allergic people such as shortness of breath, passing out or even encephalitis and anaphylaxis.
Each product contains 20 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Insect Repellent Salve
A thick, greasy salve capable of repelling insects.
This kind of repellent does not protects against giant insects or the vile swarms of insects described in appendix A of the Monster Manual. One application protects its wearer against normal insects for 24 hours. The salve is waterproof so it doesn’t wash off in rain.
Each product contains 40 applications.
*This is an "Unofficial Item" and requires DM Permission to use.
*Joint Lubrication
A thick, greasy salve capable of repelling insects.
This kind of repellent does not protects against giant insects or the vile swarms of insects described in appendix A of the Monster Manual. One application protects its wearer against normal insects for 24 hours. The salve is waterproof so it doesn’t wash off in rain.
Each product contains 40 applications.
*This is an "Unofficial Item" and requires DM Permission to use.
*Lip Balm
A stick of white, slightly grease lip balm smelling like rosemary and orange blossom.
This specific one has the dual function of moisturizing and treating infections such as sores. In good weather, a single dose per day is needed to treat chapped lips while cold weather can quadruple that. Any type of infection requires 3 doses a day for up to 2 weeks.
Each product contains 100 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Mouth Cleanser
A clear, cyan, highly alcoholic potion with a strong peppery burning sensory effect.
It is to be used twice a day to reduce tooth decay and improve the smell of bad breath.
Each product contains 28 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Muscle Balm
A strongly smelling, herbal salve used to treat sore muscles.
Each dose is sufficient to treat an area the size of the upper arm and shoulder.
Each product contains 40 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Nerve Calmer
A grey, thick potion with a lemony taste.
A dose of this potion reduces the stress and clams the nerves of a user. Highly popular amongst entertainment fighters, newbie bouncers, introverts, etc. It has been prescribed to people with certain phobias.
Each product contains 20 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Pain Killer
Pills made with an extract of birch tree bark.
These pills can generally relieve pains in the body for up to 5 hours, though specific pains may require more specialized medicine.
Each product contains 18 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Patch-up Potion
A faintly purple liquid.
This potion heals abrasions and minor cuts in minutes. Very popular with the nannies of rich toddlers.
Each product contains 5 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Pregnancy Prevention
An indigo potion which produces a green mist that appears only after opening the bottle.
If taken for 5 days after the end of menstruation, it prevents the woman from getting pregnant for the duration of her cycle. Very popular amongst prostitutes and mistresses.
Each product contains 5 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Rapid Plant Growth Serum
A murky, pale green liquid.
This should be both applied on leaves and stem the plant and some poured near the base of the plant to stimulate the root system. After 15 minutes, the plant’s flowers blossom and/or seed pods ripen similar to being under the influence of the cantrip Druidcraft.
Each product is sufficient to treat 5 medium sized plants or 1 tree.
*This is an "Unofficial Item" and requires DM Permission to use.
*Sleeping Pills
Small, indigo pills that taste rather bitter.
Consuming a pill causes drowsiness and calms the mind, easing falling asleep but not knocking someone out. Dependencies can developed if used for 3 or more tendays in a row, making it nigh impossible to fall asleep without them.
Because of this, each product only contains 20 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Stomach Stopper
A slimy drink with a pleasant umami taste.
Useful for calming upset stomachs, treating heartburn and easing nausea.
Each product contains 8 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Stone Crusher
A grey, white and black speckled potion that tastes like iron.
It is highly effective in the treatment of gall and kidney stones if taken once a day for a tenday. If a course is properly followed, even severe cases of stones should be cleared.
Each product contains 10 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Teleport Disorder Elixir
Though only experienced by a tiny portion of the population, the disorientation and sleep cycle disruption caused by teleportation great distances can be highly disruptive. This nearly fluorescently yellow-orange potion resets the mind to the currently location’s day night cycle and eliminates the disorder. This makes this potion both highly sought after and almost never in stock, instead being produced on demand.
Each product contains a single dose.
*This is an "Unofficial Item" and requires DM Permission to use.
*Throat Soother
An almost sickingly sweet drink with a bitter aftertaste.
This concoction is effective at suppressing throat aches and easing swallowing for 3 to 4 hours.
Each product contains 14 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
Vial of Acid
As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
*Voice Restorer
A fizzy yellow potion that almost appears to sing once uncorked.
Dinking it restores one’s voice after it’s been damaged from partying, shouting, a lack of sleep and minor illness. It’s fairly popular with singers. Any type of injury or magic caused muteness is not affected by this potion.
Each product contains 4 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Worm Slayer
A spicy, apple green drink.
Eliminates worms in the digestive tract. One dose is sufficient to treat even more severe infestations, but can lead to diarrhoea. Instead, it is often taken as 3 half-doses split over 2 days.
Each product contains 2 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
Alchemy Supplies or Herbalism Kit
Recipe pages are artifact items from the time of the Netherese Alchemists. As artifacts, they are magically protected from destruction and duplication. Everytime someone attempts to duplicate them, they end up drafting a very specific recipe for bean water. This bean water recipe is the current standard for coffee around Faerûn.
Minor Potion Recipes (A/H)
Recipe: *Airway Aid
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Anti-Acne Aid
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Anti-Acne Aid
Ingredients Needed: Everfrost Berry
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Anti-Fungal Foot Cream
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Baby Sedative
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Beautification Brew
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Bladder Aid
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Bowel Blocker
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Bowel Mover
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Bruise Bleaching Brew
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Burn Remedy
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Burn Remedy
Ingredients Needed: Oil (flask)
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Common Cold Concoction
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Common Herbicide
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Common Herbicide
Ingredients Needed: Bane Berry
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Cough Stop Drops
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Cover-up Concoction
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Cure for Boils
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Dandruff Draught
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Dandruff Draught
Ingredients Needed: Acid Dew
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Ear Clear
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Eye Drops
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Fertility Booster
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Fever Remedy
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Gentlemans Aid
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Haemorrhoid Ointment
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Headache Away
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Hiccup Brew
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Inflammation Queller
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Insect Repellent Salve
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Insect Repellent Salve
Ingredients Needed: Oil (flask)
Crafting Time: 1 workday/8 hours
Produces: 4 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Joint Lubrication
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Lip Balm
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Mouth Cleanser
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Muscle Balm
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Muscle Balm
Ingredients Needed: Oil (flask)
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Nerve Calmer
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Nerve Calmer
Ingredients Needed: Nightshade (Ingested)
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Pain Killer
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Patch-up Potion
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Patch-up Potion
Ingredients Needed: Gillyweed
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Pregnancy Prevention
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Rapid Plant Growth Serum
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Sleeping Pills
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Sleeping Pills
Ingredients Needed: Dreamlily (Ingested)
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Stomach Stopper
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Stone Crusher
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Teleport Disorder Elixir
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Throat Soother
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: Vial of Acid
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Vial of Acid
Ingredients Needed: Grey Ooze Residue
Crafting Time: 1 workday/8 hours
Produces: 1 Product
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Voice Restorer
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Recipe: *Worm Slayer
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
By spending 8 consecutive hours and an Experimentation Kit: Common worth at least 50 gp, a Character can learn/master 6 Minor Potion Recipes.
Learning a new recipe always succeeds, but does not result in any product.
Once a recipe is mastered. The Recipe itself is no longer required to make the product.
Minor Potion Starter Kits (A/H)
Recipe Starter: Minor
A starter kit to create a variety of Minor Potions. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
- *Airway Aid
- *Anti-Fungal Foot Cream
- *Baby Sedative
- *Beautification Brew
- *Bladder Aid
- *Bowel Blocker
- *Bowel Mover
- *Bruise Bleaching Brew
- *Common Cold Concoction
- *Cough Stop Drops
- *Cover-up Concoction
- *Cure for Boils
- *Ear Clear
- *Eye Drops
- *Fertility Booster
- *Fever Remedy
- *Gentlemans Aid
- *Haemorrhoid Ointment
- *Headache Away
- *Hiccup Brew
- *Inflammation Queller
- *Joint Lubrication
- *Lip Balm
- *Mouth Cleanser
- *Pain Killer
- *Pregnancy Prevention
- *Rapid Plant Growth Serum
- *Stomach Stopper
- *Stone Crusher
- *Teleport Disorder Elixir
- *Throat Soother
- *Voice Restorer
- *Worm Slayer
Recipe Starter: *Anti-Acne Aid
A starter kit to create *Anti-Acne Aid. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Burn Remedy
A starter kit to create *Burn Remedy. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Common Herbicide
A starter kit to create *Common Herbicide. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Dandruff Draught
A starter kit to create *Dandruff Draught. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Insect Repellent Salve
A starter kit to create *Insect Repellent Salve. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Muscle Balm
A starter kit to create *Muscle Balm. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Nerve Calmer
A starter kit to create *Nerve Calmer. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Patch-up Potion
A starter kit to create *Patch-up Potion. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Sleeping Pills
A starter kit to create *Sleeping Pills. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: Vial of Acid
A starter kit to create Vial of Acid. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Common Crafted
Finely Ground Iron
A Vial containing an ounce of Finely Ground iron.
You can grind 1 ounce of Iron Filings into 1 ounce of Finely Ground Iron using a Mortar and Pestle in a 2 hour period.
Iron Filings
A Vial containing an ounce of Iron Filings.
You can use a file on an Iron Ingot to file it into 16 ounces of iron filings at a rate of 2 ounces per hour spent.
Sugar
A Vial containing 4 ounces of Sugar.
Uncommon Crafted
Oil (flask)
A Flask containing Oil.
Oil usually comes in a clay flask that holds 1 pint (16 ounces). As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon.
On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level.
If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.
Rare Crafted
Lightning Struck Metal
A Vial containing the a piece of Lightning Struck Metal
A piece of metal struck by metal weighing at least 0.5 Ounces. Coinage struck by lightning is excluded.
Very Rare Crafted
Content coming soon.
Legendary Crafted
Content coming soon.
Per-Tool Craftable Catalogs
The following pages list what each artisan's tool can make (mundane gear, artwork, and tool-specific goods), carried over from the original Crafting journal. The mechanics are on the Mundane Item Crafting and Artwork Crafting rules pages above.